Finally
I think I’m getting close to a solution for the pixel-perfectcollision in my game… ehm well it’s supposed to become a game anyway. I just need to figure out how to know which bools to compare with eachother.
Anyhow this picture gives a clearer picture how I want to solve the problem. To be honest I am not quite sure if this is an effective method or not. But you never know until you try!
Oh btw, the engine I’m using at the moment is called HGE and I am programming in c++. its quite nice, however I find the lack of proper collision checking annoying, but hey, I get to learn how to implement it myself.
Well I better get back to my programming, got a lot to do, probably should study some math too… nah programming today math later.

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